The Long Dark
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''The Long Dark'' is a first-person
survival Survival, or the act of surviving, is the propensity of something to continue existing, particularly when this is done despite conditions that might kill or destroy it. The concept can be applied to humans and other living things (or, hypotheti ...
video game developed and published by Hinterland Studios. The player assumes the role of crash-landed bush pilot Will Mackenzie who must survive the frigid Canadian wilderness after a
geomagnetic storm A geomagnetic storm, also known as a magnetic storm, is a temporary disturbance of the Earth's magnetosphere caused by a solar wind shock wave and/or cloud of magnetic field that interacts with the Earth's magnetic field. The disturbance that d ...
. The game received seed financing from the
Canada Media Fund The Canada Media Fund (CMF, french: Fonds des médias du Canada - FMC) is a public-private partnership founded on April 1, 2010 by the Department of Canadian Heritage and the Canadian cable industry. It is used to fund the creation of original ...
, and further funding was secured through a successful
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
campaign in October 2013. An
alpha version A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help impro ...
was released through
Steam Early Access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alph ...
in September 2014. The alpha version was later launched on the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
as one of the first two launch titles associated with Microsoft's Game Preview Program in June 2015. Early reviews of the alpha release were generally positive, and the game went on to sell around 750,000 copies by April 2016. It was officially released on all aforementioned platforms on August 1, 2017, as well as for
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
. In 2017, it was announced that a film adaptation of ''The Long Dark'' was in the works. On September 17, 2020, it was announced that the game would be coming to
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
later that same day.


Gameplay

''The Long Dark'' is a survival game which takes place in the frigid Canadian wilderness, and is played from a
first-person perspective A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller, ...
. The
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pla ...
is stated by the developers to be a "survival simulation that accounts for body temperature, caloric intake, hunger/thirst, fatigue, wind-chill, wildlife, and a host of other environmental factors." The Long Dark has three game modes available to the player, "Story mode", "Survival mode", and "Challenge mode". The game's map is divided up into a number of regions: Mystery Lake, Coastal Highway, Pleasant Valley, Forlorn Muskeg, Desolation Point, Timberwolf Mountain, Mountain Town, Broken Railroad, Hushed River Valley, Bleak Inlet, Ash Canyon, and Blackrock Mountain. All areas are interconnected.


Survival mode

Survival mode is set in an open world environment where the player can choose the region they wish to spawn in, and may access any region in the game. The objective is for the player to
survive Survival, or the act of surviving, is the propensity of something to continue existing, particularly when this is done despite conditions that might kill or destroy it. The concept can be applied to humans and other living things (or, hypotheti ...
as long as possible by scavenging and utilizing whatever resources they may find within the world. This includes commodities such as food, water, firewood, medicine, and tools such as weapons, axes, knives, and a myriad of other items.
Wildlife Wildlife refers to domestication, undomesticated animal species (biology), species, but has come to include all organisms that grow or live wilderness, wild in an area without being species, introduced by humans. Wildlife was also synonymous ...
is also present, such as
deer Deer or true deer are hoofed ruminant mammals forming the family Cervidae. The two main groups of deer are the Cervinae, including the muntjac, the elk (wapiti), the red deer, and the fallow deer; and the Capreolinae, including the reindeer ...
which can be hunted for food, and wolves and bears which are a constant threat to the player as they venture outside. Tools and items degrade over time, forcing the player to make careful decisions regarding their condition and their eventual need for repair. Fire, being a primary component, is necessary for warmth and cooking. The player has to forage for wood and fuel on a regular basis to stay alive. The player can get sick from food poisoning and disease. ''The Long Dark'' simulates a full day/night cycle, which is a fundamental part of the game. The game also simulates temperature and wind-chill, encouraging the player to monitor the weather and their clothing carefully at all times to prevent death from exposure. Initially, the game did not feature varied experience modes, but due to player demand, Hinterland added three experience modes to accommodate a range of playstyles, and a fourth mode added later. The easiest mode, "Pilgrim", is for players looking for a more exploratory experience, "Voyageur" is a middle ground and the most well rounded with regard to exploration and survival, "Stalker" offers a more hardcore survival experience, and "Interloper" is for players looking for a punishing, difficult experience. Added late in 2017, "Custom" lets the player customize many of the gameplay elements to create a unique gameplay experience. The save game system enforces careful decision making by the player; saving only when the player's avatar enters a building, sleeps, passes time or receives an injury. The only possible ending to the game is player death, with no way to "beat" the game. When the player dies the original
save file A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardw ...
is deleted, forcing the player to start a new game.


Story mode

Unlike Survival mode, Story mode (also known as "Wintermute") is an episodic
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
, with
survival Survival, or the act of surviving, is the propensity of something to continue existing, particularly when this is done despite conditions that might kill or destroy it. The concept can be applied to humans and other living things (or, hypotheti ...
elements, and does not have a permadeath feature. In Wintermute, the player assumes the role of a crash-landed pilot struggling to survive after a
geomagnetic storm A geomagnetic storm, also known as a magnetic storm, is a temporary disturbance of the Earth's magnetosphere caused by a solar wind shock wave and/or cloud of magnetic field that interacts with the Earth's magnetic field. The disturbance that d ...
and cannot freely travel across the game world, being restricted to certain geographic regions. Story mode was initially planned to be released late 2014, but was pushed back to late 2016. Development was pushed back again and the game was ultimately released on August 1, 2017, with the first two episodes of the five-part story released together. Episode one was entitled "Do Not Go Gentle" and episode two is called "Luminance Fugue". Due to complaints by players, a new version of episode one and two was released in December 2018, with many changes made to the gameplay, presentation and mission structure. Episode three, known as "Crossroads Elegy", was released October 22, 2019. Episode four entitled "Fury, Then Silence" was released October 6, 2021. Raphael van Lierop has stated in October 2022 that episode five is planned to release in late 2023.


Development

Following completion of his work as director on '' Warhammer 40,000: Space Marine'', Raphael van Lierop left
Relic Entertainment Relic Entertainment Inc. (formerly known as THQ Canada Inc.) is a Canadian video game developer based in Vancouver, founded in 1997. The studio specializes in real-time strategy games and is known for series such as ''Homeworld'', '' Warhammer 40 ...
to work on projects which he felt were "more personal" and "more representative of isvalues". Van Lierop also left
Vancouver Vancouver ( ) is a major city in western Canada, located in the Lower Mainland region of British Columbia. As the List of cities in British Columbia, most populous city in the province, the 2021 Canadian census recorded 662,248 people in the ...
, moving his family from the city to the northern part of
Vancouver Island Vancouver Island is an island in the northeastern Pacific Ocean and part of the Canadian Provinces and territories of Canada, province of British Columbia. The island is in length, in width at its widest point, and in total area, while are o ...
. Inspired by these new surroundings, he formed Hinterland and began to work on ''The Long Dark'', a game about surviving the Canadian wilderness. Hinterland wanted to explore a post apocalyptic world from the fringes, away from the urban apocalypse, which "we've all seen a million times" and away from "B-movie cliches like
zombie A zombie (Haitian French: , ht, zonbi) is a mythological undead corporeal revenant created through the reanimation of a corpse. Zombies are most commonly found in horror and fantasy genre works. The term comes from Haitian folklore, in whic ...
s". Van Lierop was also keen to impart a
Canadian identity Canadian identity refers to the unique culture, characteristics and condition of being Canadian, as well as the many symbols and expressions that set Canada and Canadians apart from other peoples and cultures of the world. Primary influences on th ...
upon the game, having been frustrated with homogenised AAA video games which sacrificed character for
mass market The term "mass market" refers to a market for goods produced on a large scale for a significant number of end consumers. The mass market differs from the niche market in that the former focuses on consumers with a wide variety of backgrounds with ...
appeal, he summed up his approach with, "I'm Canadian. This game is Canadian. Deal with it." When van Lierop announced the Hinterland team in September 2013, members included Alan Lawrance, formerly a lead at Volition, Marianne Krawczyk,
writer A writer is a person who uses written words in different writing styles and techniques to communicate ideas. Writers produce different forms of literary art and creative writing such as novels, short stories, books, poetry, travelogues, p ...
of the ''
God of War A war god in mythology associated with war, combat, or bloodshed. They occur commonly in both monotheistic and polytheistic religions. Unlike most gods and goddesses in polytheistic religions, monotheistic deities have traditionally been po ...
'' series, and David Chan,
BioWare BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated Doctor of Medicine, medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zes ...
's first audio designer. A year later, they were joined by
Ken Rolston Ken Rolston is an American computer game and role-playing game (pen and paper), role-playing game designer best known for his work with West End Games and on the computer game series ''The Elder Scrolls''. In February 2007, he elected to join th ...
, the lead designer of '' The Elder Scrolls III: Morrowind''. Hinterland operated as a
virtual team A virtual team (also known as a geographically dispersed team, distributed team, or remote team) usually refers to a group of individuals who work together from different geographic locations and rely on communication technology such as email, inst ...
, with its members
remote work Remote work, also called work from home (WFH), work from anywhere, telework, remote job, mobile work, and distance work is an employment arrangement in which employees do not commute to a central place of work, such as an office building, ware ...
ers. Lawrance cites remote work as a crucial factor in his decision to join Hinterland. Hinterland obtained
seed funding Seed money, sometimes known as seed funding or seed capital, is a form of securities offering in which an investor invests capital in a startup company in exchange for an equity stake or convertible note stake in the company. The term ''seed'' su ...
from the
Canada Media Fund The Canada Media Fund (CMF, french: Fonds des médias du Canada - FMC) is a public-private partnership founded on April 1, 2010 by the Department of Canadian Heritage and the Canadian cable industry. It is used to fund the creation of original ...
, and in September 2013, launched a
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
campaign for ''The Long Dark'' to raise C$200,000 and build a community around the game. The campaign was successful, raising C$256,617 upon its completion in October 2013. PayPal contributions following the Kickstarter campaign pushed the final total to over C$275,000 by March 2014. Hinterland announced the game's voice cast during the Kickstarter campaign, allowing ''The Long Dark'' to capitalise on the actors' individual fan bases; the cast announced were
Mark Meer Mark Meer is a Canadian actor, writer and improvisor, based in Edmonton, Alberta. He is known for his role in the ''Mass Effect'' trilogy, in which he stars as the voice of the player character, Commander Shepard. His voice is featured in a numbe ...
,
Elias Toufexis Elias Toufexis is a Canadian actor. He has played characters on television and in video games, mostly in science fiction and fantasy genres. Career Acting Toufexis acted in small television roles at first, eventually playing Morton in the m ...
,
Jennifer Hale Jennifer Hale is a Canadian-American voice actress. She is best known for her work in video game franchises such as ''Baldur's Gate'', ''Mass Effect'', ''Metal Gear Solid'', ''BioShock Infinite'', ''Metroid Prime'', ''Overwatch'', and '' Star Wa ...
and
David Hayter David Hayter is a Canadian-American actor, screenwriter, director, and producer. He is well known as the English-language voice actor for Solid Snake and Naked Snake in the ''Metal Gear'' video game series. He wrote the film ''X-Men'' and co-w ...
. Hinterland were mindful of the game's
scope Scope or scopes may refer to: People with the surname * Jamie Scope (born 1986), English footballer * John T. Scopes (1900–1970), central figure in the Scopes Trial regarding the teaching of evolution Arts, media, and entertainment * Cinem ...
, not wanting to expand the team's size and increase risk, and so limited their Kickstarter stretch goals to those that added quality, rather than those that added in-game content. Van Lierop spoke of their studio's approach to
early access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alph ...
at the 2015
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutori ...
where he warned against allowing the player community to dictate the game's direction. Van Lierop spoke of the differing play styles in the game's audience; though players that preferred a "
hardcore Hardcore, hard core or hard-core may refer to: Arts and media Film * ''Hardcore'' (1977 film), a British comedy film * ''Hardcore'' (1979 film), an American crime drama film starring George C Scott * ''Hardcore'' (2001 film), a British documen ...
survival" experience were in the minority, they were most vocal in the player community. Had Hinterland pandered to those requests, they might have alienated the silent majority of their player community. In April 2016, Van Lierop posted an update about the Story-mode release, explaining that Hinterland had elected to delay the launch of Story mode until it contained 4–6 hours of initial gameplay instead of the originally planned 2 hours. He also declined to set a release date, saying, "You won't get another promise from me about when it will ship, until we are close enough to being done with it that I can say with 100% certainty, and give you a definitive date that I know isn't going to end up with us pushing out an experience we aren't 100% satisfied with". He pointed to the evolution of Sandbox mode as another reason for delay, saying that its popularity had grown to the point that Hinterland decided to bring back regular updates for it, even though it was originally conceived merely as a test-bed for the Story mode. His post also provided a developmental road-map with short-term, medium-term, and long-term goals for additions and improvements. In February 2020, the developers asked Nvidia to remove ''The Long Dark'' from
GeForce Now GeForce Now (stylized as GeForce NOW) is the brand used by Nvidia for its cloud gaming service. The Nvidia Shield version of GeForce Now, formerly known as Nvidia Grid, launched in Software release life cycle, beta in 2013, with Nvidia official ...
, a cloud streaming service, shortly after the service exited beta and went "live". The developers said that their game was improperly placed on the service without any sort of licensing agreement; Nvidia agreed to remove it as a result. The game returned to GeForce Now in May 2020 after Nvidia announced they would switch to an opt-in policy for including games on their platform.


Reception


Early access

Following a period of alpha access exclusive to backers of the crowdfunding campaign, a version of the game featuring only its sandbox-style survival mode was released on
Steam Early Access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alph ...
in September 2014 for Windows. It later arrived on Linux in November 2015. Early impressions from critics were generally favorable, but noted the incomplete nature of the game. Leif Johnson, writing for ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' in June 2014 felt that the game's small unchanging map rewarded route memorisation whereas the game was most engaging when allowing the player to discover its systems. Andy Kelly, writing for the same publication a month later, praised the atmosphere, highlighting the art style, sound design and lighting. Kelly felt that the game's "focus on atmosphere and environmental survival" made it " tandout in an increasingly crowded genre". Also at ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' Martin Musgrave wrote that The Long Dark made for one of the greatest survival games to date. At ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'', Shaun McInnis had similar thoughts, seeing that while the survival genre was becoming ever more crowded, ''The Long Dark'' was "one of the few games in this genre focused on capturing the solitary wonder of fighting to staying alive in the brutal wilderness". John Walker, writing at ''
Rock, Paper, Shotgun ''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquir ...
'' in August 2014, enjoyed the game and found it "impressively full of things to do", but felt that the accelerated passage of time detracted from the realism. In an early access review for GameSpot in October 2014, Nick Capozzoli too criticised unrealistic systems, noting that one should not need "a dozen energy bars and a pound of venison to sustain yourself day-to-day" and that "a crowbar houldn'tlose half its integrity after being used to pry open a couple lockers". Instead of stretching his resources as a survivalist would, he felt "like an insatiable force that roves through the environment, picking it clean." Like Johnson, he criticised the limited area given to explore. With an update later that October, Hinterland doubled the size of the playable area, and expanded it again in February 2015 to bring the size of the game world to 25 km2. ''
Wired ''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Fra ...
'' writer Matt Peckham labelled ''The Long Dark'' a "troubling yet beautiful gem", and joined
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
columnist Lucy O'Brien in recognizing the game's beautiful artistic vision, with O'Brien noting that "Developer Hinterland has gone to great lengths to make the world itself a beautiful place to explore". In a 2015 interview with Creative Director Raphael van Lierop about ''The Long Dark''s launch on
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
, Gameranx's Holly Green addressed the unique nature of the game's survival mechanics, writing it was "one of the first pure survival games on console, separating the genre from its horror roots and taking its themes of minimalist resource management to their most logical conclusion".


Commercial reception

By January 2015, the game had sold 250,000 copies and by August 2015, 500,000 copies had been sold. In April 2016, Hinterland announced that over 750,000 copies had been sold across all platforms and expressed gratitude over the 99.78% approval rating from the Steam user-base. As of September 2019, 3.3 million copies have been sold. Sales reached 5 million copies by 2021.


Accolades

The game was nominated for "Best Art Direction", "Best Game Design" and "Best Music/Sound Design", and won the award for both "Best Writing" and "Strategy/Simulation" at the 2018 Webby Awards.


References


External links

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